digiPop is an interactive game art that seamlessly connects the
physical and digital spaces. The concept is to blow virtual bubbles into
the digital canvas and is inspired by Mark Weiser's vision of a new
paradigm for human-computer interaction where technologies "weave
themselves into the fabric of everyday life until they are
indistinguishable from it". The bubbles straddle the physical and
digital worlds with sound as the mediator between the two spaces.
The gameplay follows the way children play with bubbles. Through a
microphone, people can blow differently shaped virtual bubbles into the
digital canvas based on the frequency of their voice while also
interacting with them through body gestures.
The first version
has been created for a projector setup using a Windows PC with a webcam
and a microphone for visual and audio inputs. It was selected for the
Mpls Center for Digital Art INTER:CONNECTED Contemporary Art Exhibit and
shortlisted for an exhibit at the MIT Museum.
The VR/MR version is currently under development for the HTC Vive,
which completely removes the physical barrier between the player and the
projected screen. It uses audio input through Vive's built-in
microphone to create differently-shaped virtual bubbles on the fly using
procedural mesh geometry and OpenGL.